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AnimatedTexture.hpp File Reference
#include <map>
#include <memory>
#include <string>
#include <vector>
#include "slic3r/GUI/GLTexture.hpp"
Include dependency graph for AnimatedTexture.hpp:
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Go to the source code of this file.

Classes

class  Slic3r::GUI::AnimatedTexture
struct  Slic3r::GUI::AnimatedTexture::Frame
class  Slic3r::GUI::AnimatedTextureCache

Namespaces

namespace  Slic3r
 |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
namespace  Slic3r::GUI

Class Documentation

◆ Slic3r::GUI::AnimatedTexture::Frame

struct Slic3r::GUI::AnimatedTexture::Frame
Collaboration diagram for Slic3r::GUI::AnimatedTexture::Frame:
Class Members
double delay {0.}
double start {0.}
unique_ptr< GLTexture > texture