#include <map>#include <memory>#include <string>#include <vector>#include "slic3r/GUI/GLTexture.hpp"Go to the source code of this file.
Classes | |
| class | Slic3r::GUI::AnimatedTexture |
| struct | Slic3r::GUI::AnimatedTexture::Frame |
| class | Slic3r::GUI::AnimatedTextureCache |
Namespaces | |
| namespace | Slic3r |
| |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/ | |
| namespace | Slic3r::GUI |
| struct Slic3r::GUI::AnimatedTexture::Frame |
| Class Members | ||
|---|---|---|
| double | delay {0.} | |
| double | start {0.} | |
| unique_ptr< GLTexture > | texture | |