#include <cstdint>
#include <functional>
#include <vector>
#include "libslic3r/Point.hpp"
#include "TextureBakeIndex.hpp"
Go to the source code of this file.
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| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
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| namespace | Slic3r::TextureBake |
◆ Slic3r::TextureBake::DisplaceSettings
| struct Slic3r::TextureBake::DisplaceSettings |
| Class Members |
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float |
amplitude = 0.4f |
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int |
blend_normal_smoothing = 32 |
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float |
bottom_angle_limit = 5.f |
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float |
boundary_falloff = 0.f |
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bool |
no_downward_z = false |
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bool |
symmetric = false |
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float |
top_angle_limit = 0.f |
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◆ Slic3r::TextureBake::DisplaceBounds
| struct Slic3r::TextureBake::DisplaceBounds |
| Class Members |
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Vec3f |
max = Vec3f::Zero() |
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Vec3f |
min = Vec3f::Zero() |
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