#include "ConnectedBodies.hpp"
#include "AABBTreeIndirect.hpp"
#include "BoundingBox.hpp"
#include "ClipperUtils.hpp"
#include "ExPolygon.hpp"
#include "Geometry/ConvexHull.hpp"
#include "Point.hpp"
#include "Polygon.hpp"
#include "TriangleMesh.hpp"
#include "TriangleMeshSlicer.hpp"
#include "libslic3r.h"
#include <tbb/blocked_range.h>
#include <tbb/parallel_for.h>
#include <algorithm>
#include <cassert>
#include <cstddef>
#include <functional>
#include <limits>
#include <utility>
#include <vector>
Go to the source code of this file.
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| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
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