OrcaSlicer latest
OrcaSlicer
Loading...
Searching...
No Matches
ConnectedBodies.cpp File Reference
#include "ConnectedBodies.hpp"
#include "AABBTreeIndirect.hpp"
#include "BoundingBox.hpp"
#include "ClipperUtils.hpp"
#include "ExPolygon.hpp"
#include "Geometry/ConvexHull.hpp"
#include "Point.hpp"
#include "Polygon.hpp"
#include "TriangleMesh.hpp"
#include "TriangleMeshSlicer.hpp"
#include "libslic3r.h"
#include <tbb/blocked_range.h>
#include <tbb/parallel_for.h>
#include <algorithm>
#include <cassert>
#include <cstddef>
#include <functional>
#include <limits>
#include <utility>
#include <vector>
Include dependency graph for ConnectedBodies.cpp:

Go to the source code of this file.

Classes

struct  Slic3r::AreaMoments
struct  Slic3r::Moments

Namespaces

namespace  Slic3r
 |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/

Functions

std::vector< std::vector< size_t > > Slic3r::connected_bodies (const std::vector< const ExPolygons * > &layers, size_t &count, const std::function< void()> &throw_if_canceled)
std::vector< SolidBody > Slic3r::solid_bodies (const std::vector< MeshInPlace > &solids, const std::vector< double > &densities, const std::vector< MeshInPlace > &negatives, size_t slabs)