#include "Calibration.hpp"
#include "I18N.hpp"
#include "libslic3r/Utils.hpp"
#include "libslic3r/Thread.hpp"
#include "GUI.hpp"
#include "GUI_App.hpp"
#include "GUI_Preview.hpp"
#include "MainFrame.hpp"
#include "format.hpp"
#include "Widgets/RoundedRectangle.hpp"
#include "Widgets/StaticBox.hpp"
#include "DeviceCore/DevConfig.h"
#include <wx/colour.h>
#include "slic3r/GUI/GUI_Utils.hpp"
#include <wx/wx.h>
#include <wx/gdicmn.h>
#include <wx/toplevel.h>
#include <wx/panel.h>
#include "slic3r/GUI/Widgets/Label.hpp"
#include "slic3r/GUI/Widgets/AMSItem.hpp"
#include "slic3r/GUI/Widgets/StaticLine.hpp"
#include "slic3r/GUI/Widgets/StepCtrl.hpp"
#include <utility>
#include "slic3r/GUI/Widgets/Button.hpp"
#include <wx/event.h>
#include <wx/string.h>
#include <wx/stattext.h>
#include "slic3r/GUI/DeviceManager.hpp"
#include <boost/log/trivial.hpp>
Go to the source code of this file.
|
| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
|
| namespace | Slic3r::GUI |
|
| static wxColour | FG_COLOR = wxColour(0x32, 0x3A, 0x3D) |
| static wxColour | BG_COLOR = wxColour(0xF8, 0xF8, 0xF8) |
◆ CALI_FLOW_CONTENT_WIDTH
| #define CALI_FLOW_CONTENT_WIDTH FromDIP(200) |
◆ BG_COLOR
| wxColour BG_COLOR = wxColour(0xF8, 0xF8, 0xF8) |
|
static |
◆ FG_COLOR
| wxColour FG_COLOR = wxColour(0x32, 0x3A, 0x3D) |
|
static |