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Slic3r::GUI::GLGizmoTextureDisplacement::UVEditorState Struct Reference
Collaboration diagram for Slic3r::GUI::GLGizmoTextureDisplacement::UVEditorState:

Public Member Functions

bool operator== (const UVEditorState &other) const

Public Attributes

int slot = -1
const void * image_data = nullptr
float seam_angle = -1.f
float padding = -2.f
TriangleSelector::TriangleSplittingData facets
std::vector< std::pair< int, int > > seam_edges

Detailed Description

Member Function Documentation

◆ operator==()

bool Slic3r::GUI::GLGizmoTextureDisplacement::UVEditorState::operator== ( const UVEditorState & other) const
inline
1167 {
1168 return slot == other.slot && image_data == other.image_data && seam_angle == other.seam_angle &&
1169 padding == other.padding && facets == other.facets && seam_edges == other.seam_edges;
1170 }
float seam_angle
Definition GLGizmoTextureDisplacement.hpp:1159
int slot
Definition GLGizmoTextureDisplacement.hpp:1157
const void * image_data
Definition GLGizmoTextureDisplacement.hpp:1158
std::vector< std::pair< int, int > > seam_edges
Definition GLGizmoTextureDisplacement.hpp:1164
float padding
Definition GLGizmoTextureDisplacement.hpp:1160
TriangleSelector::TriangleSplittingData facets
Definition GLGizmoTextureDisplacement.hpp:1161

References facets, image_data, padding, seam_angle, seam_edges, and slot.

Member Data Documentation

◆ facets

◆ image_data

const void* Slic3r::GUI::GLGizmoTextureDisplacement::UVEditorState::image_data = nullptr

◆ padding

float Slic3r::GUI::GLGizmoTextureDisplacement::UVEditorState::padding = -2.f

◆ seam_angle

float Slic3r::GUI::GLGizmoTextureDisplacement::UVEditorState::seam_angle = -1.f

◆ seam_edges

std::vector<std::pair<int, int> > Slic3r::GUI::GLGizmoTextureDisplacement::UVEditorState::seam_edges

◆ slot

int Slic3r::GUI::GLGizmoTextureDisplacement::UVEditorState::slot = -1

The documentation for this struct was generated from the following file: