#include <string>
#include <vector>
#include <memory>
#include "imgui/imgui.h"
#include "slic3r/GUI/GLTexture.hpp"
Go to the source code of this file.
|
| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
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| namespace | Slic3r::GUI |
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| void | Slic3r::GUI::draw (const IconManager::Icon &icon, const ImVec2 &size=ImVec2(0, 0), const ImVec4 &tint_col=ImVec4(1, 1, 1, 1), const ImVec4 &border_col=ImVec4(0, 0, 0, 0)) |
| | Draw imgui image with icon.
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| bool | Slic3r::GUI::clickable (const IconManager::Icon &icon, const IconManager::Icon &icon_hover) |
| | Draw icon which change on hover.
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| bool | Slic3r::GUI::button (const IconManager::Icon &activ, const IconManager::Icon &hover, const IconManager::Icon &disable, bool disabled=false) |
| | Use icon as button with 3 states activ hover and disabled.
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◆ Slic3r::GUI::IconManager::InitType
| struct Slic3r::GUI::IconManager::InitType |