#include <cstddef>
#include <cstdint>
#include <vector>
#include "TextureBakeIndex.hpp"
Go to the source code of this file.
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| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
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| namespace | Slic3r::TextureBake |
◆ Slic3r::TextureBake::RegularizeOptions
| struct Slic3r::TextureBake::RegularizeOptions |
| Class Members |
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double |
aggressive_normal_delta_cos = 0.906307787037 |
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double |
aggressive_slack = 8.0 |
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double |
aspect_threshold = 5.0 |
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double |
extreme_sliver_aspect = 8.0 |
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double |
max_normal_delta_cos = 0.965925826289 |
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int |
maxrounds = 8 |
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bool |
preserve_excluded = false |
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double |
sharp_edge_cos = 0.866025403784 |
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double |
slack = 3.0 |
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◆ Slic3r::TextureBake::RegularizeRejectStats
| struct Slic3r::TextureBake::RegularizeRejectStats |
| Class Members |
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size_t |
degenerate = 0 |
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size_t |
edge_cap = 0 |
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size_t |
folded_apex = 0 |
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size_t |
frozen = 0 |
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size_t |
link_condition = 0 |
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size_t |
normal_change = 0 |
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size_t |
wing_count = 0 |
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◆ Slic3r::TextureBake::RegularizeResult
| struct Slic3r::TextureBake::RegularizeResult |