#include </home/runner/work/OrcaSlicer/OrcaSlicer/src/libslic3r/BrimEarsPoint.hpp>
◆ BrimPoint() [1/3]
| Slic3r::BrimPoint::BrimPoint |
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◆ BrimPoint() [2/3]
| Slic3r::BrimPoint::BrimPoint |
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float | pos_x, |
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float | pos_y, |
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float | pos_z, |
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float | head_radius ) |
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◆ BrimPoint() [3/3]
| Slic3r::BrimPoint::BrimPoint |
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Vec3f | position, |
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float | head_radius ) |
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◆ operator!=()
| bool Slic3r::BrimPoint::operator!= |
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const BrimPoint & | sp | ) |
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◆ operator==()
| bool Slic3r::BrimPoint::operator== |
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const BrimPoint & | sp | ) |
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◆ serialize()
template<class Archive>
| void Slic3r::BrimPoint::serialize |
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Archive & | ar | ) |
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◆ set_transform()
| void Slic3r::BrimPoint::set_transform |
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const Transform3d & | trsf | ) |
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49 {
51 }
Vec3f transform(const Transform3d &trsf)
Definition BrimEarsPoint.hpp:42
References pos, and transform().
◆ transform()
◆ head_front_radius
| float Slic3r::BrimPoint::head_front_radius |
◆ pos
| Vec3f Slic3r::BrimPoint::pos |
The documentation for this struct was generated from the following file: