#include "GLGizmoUtils.hpp"
#include "slic3r/GUI/ImGuiWrapper.hpp"
#include "GLGizmosManager.hpp"
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/I18N.hpp"
#include <vector>
#include <utility>
#include <imgui.h>
#include <algorithm>
#include <string_view>
#include <cstddef>
#include <wx/app.h>
#include <wx/utils.h>
#include <boost/algorithm/string.hpp>
#include "slic3r/GUI/GUI_Utils.hpp"
Go to the source code of this file.
|
| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
|
| namespace | Slic3r::GUI |
| namespace | Slic3r::GUI::GLGizmoUtils |
|
| void | Slic3r::GUI::GLGizmoUtils::render_tooltip_button (ImGuiWrapper *imgui_wrapper, const GLCanvas3D &canvas, const std::vector< std::pair< wxString, wxString > > &shortcuts, float x, float y) |
| bool | Slic3r::GUI::GLGizmoUtils::render_wiki_guide_button (const GLCanvas3D &canvas, float scale, const char *url) |
| bool | Slic3r::GUI::GLGizmoUtils::render_video_guide_button (const GLCanvas3D &canvas, float scale, const char *url) |
| bool | Slic3r::GUI::GLGizmoUtils::toolbar_circular_button (ImTextureID textureID, const char *id, float scale) |
| void | Slic3r::GUI::GLGizmoUtils::begin_right_aligned_buttons (const std::vector< wxString > &labels) |
| void | Slic3r::GUI::GLGizmoUtils::push_orca_button_style () |
| void | Slic3r::GUI::GLGizmoUtils::pop_orca_button_style () |