#include "GLGizmoSimplify.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/GUI_ObjectList.hpp"
#include "slic3r/GUI/MsgDialog.hpp"
#include "slic3r/GUI/NotificationManager.hpp"
#include "slic3r/GUI/Plater.hpp"
#include "slic3r/GUI/format.hpp"
#include "slic3r/GUI/OpenGLManager.hpp"
#include "libslic3r/AppConfig.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/QuadricEdgeCollapse.hpp"
#include <functional>
#include <cstddef>
#include <cstdint>
#include <algorithm>
#include <cassert>
#include <cmath>
#include <glad/gl.h>
#include "slic3r/GUI/Gizmos/GLGizmosManager.hpp"
#include "slic3r/GUI/Selection.hpp"
#include "slic3r/GUI/3DScene.hpp"
#include <string>
#include "slic3r/GUI/Gizmos/GLGizmoBase.hpp"
#include <iterator>
#include <mutex>
#include <imgui.h>
#include <memory>
#include <limits>
#include <optional>
#include "libslic3r/Point.hpp"
#include "libslic3r/Color.hpp"
#include "slic3r/GUI/Gizmos/GLGizmosCommon.hpp"
#include <thread>
#include <vector>
#include <wx/event.h>
#include <utility>
Go to the source code of this file.
|
| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
|
| namespace | Slic3r::GUI |