#include "StepMeshDialog.hpp"
#include "libslic3r/Format/STEP.hpp"
#include "slic3r/GUI/GUI_Utils.hpp"
#include "slic3r/GUI/Widgets/StateColor.hpp"
#include "slic3r/GUI/Widgets/Label.hpp"
#include "slic3r/GUI/MsgDialog.hpp"
#include "libslic3r/LocalesUtils.hpp"
#include "libslic3r/Thread.hpp"
#include <thread>
#include <wx/dialog.h>
#include <wx/colour.h>
#include <wx/event.h>
#include <wx/gdicmn.h>
#include <wx/sizer.h>
#include <wx/slider.h>
#include <wx/dcmemory.h>
#include "GUI_App.hpp"
#include "I18N.hpp"
#include "MainFrame.hpp"
#include "Widgets/Button.hpp"
#include "Widgets/TextInput.hpp"
#include "Widgets/DialogButtons.hpp"
#include "Widgets/RoundedRectangle.hpp"
#include <chrono>
#include <wx/string.h>
#include <wx/textctrl.h>
#include <wx/utils.h>
#include <wx/valtext.h>
Go to the source code of this file.
◆ BUTTON_BORDER
| #define BUTTON_BORDER FromDIP(int(400 - 58 * 2) / 8) |
◆ BUTTON_SIZE
| #define BUTTON_SIZE wxSize(FromDIP(58), FromDIP(24)) |
◆ FONT_COLOR
| #define FONT_COLOR wxColour("#363636") |
◆ LEFT_RIGHT_PADING
| #define LEFT_RIGHT_PADING FromDIP(20) |
◆ MIN_DIALOG_WIDTH
| #define MIN_DIALOG_WIDTH FromDIP(400) |
◆ SLIDER_HEIGHT
| #define SLIDER_HEIGHT FromDIP(25) |
◆ SLIDER_SCALE
| #define SLIDER_SCALE |
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| val | ) |
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◆ SLIDER_SCALE_10
| #define SLIDER_SCALE_10 |
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| val | ) |
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◆ SLIDER_UNSCALE
| #define SLIDER_UNSCALE |
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| val | ) |
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◆ SLIDER_UNSCALE_10
| #define SLIDER_UNSCALE_10 |
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| val | ) |
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◆ SLIDER_WIDTH
| #define SLIDER_WIDTH FromDIP(220) |
◆ TEXT_CTRL_WIDTH
| #define TEXT_CTRL_WIDTH FromDIP(100) |
◆ _ITEM_WIDTH()
static int _scale(const int val)
Definition StepMeshDialog.cpp:34
References _scale().
◆ _scale()
| int _scale |
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const int | val | ) |
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34{ return val * Slic3r::GUI::wxGetApp().em_unit() / 10; }
Referenced by _ITEM_WIDTH().
◆ wxDEFINE_EVENT()