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GUI_ObjectLayers.cpp File Reference
#include "GUI_ObjectLayers.hpp"
#include "GUI_ObjectList.hpp"
#include "OptionsGroup.hpp"
#include "GUI_App.hpp"
#include "libslic3r/PresetBundle.hpp"
#include "libslic3r/Model.hpp"
#include "GLCanvas3D.hpp"
#include "Plater.hpp"
#include "Widgets/LabeledStaticBox.hpp"
#include <boost/algorithm/string.hpp>
#include "I18N.hpp"
#include "slic3r/GUI/GUI_ObjectSettings.hpp"
#include <wx/sizer.h>
#include <wx/event.h>
#include <wx/gdicmn.h>
#include <wx/stattext.h>
#include "slic3r/GUI/Field.hpp"
#include <cmath>
#include "libslic3r/libslic3r.h"
#include "slic3r/GUI/wxExtensions.hpp"
#include "slic3r/GUI/ObjectDataViewModel.hpp"
#include <cstddef>
#include <functional>
#include <wx/types.h>
#include <wx/textctrl.h>
#include <wx/utils.h>
#include "libslic3r/LocalesUtils.hpp"
#include "slic3r/GUI/GUI.hpp"
#include <wx/wupdlock.h>
Include dependency graph for GUI_ObjectLayers.cpp:

Go to the source code of this file.

Namespaces

namespace  Slic3r
 |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
namespace  Slic3r::GUI