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Layer.hpp File Reference
#include "../../EdgeGrid.hpp"
#include "../../Polygon.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/BoundingBox.hpp"
#include "libslic3r/libslic3r.h"
#include "libslic3r/Polyline.hpp"
#include <functional>
#include <memory>
#include <vector>
#include <list>
#include <unordered_map>
#include <optional>
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Classes

struct  Slic3r::FillLightning::GroundingLocation
class  Slic3r::FillLightning::Layer

Namespaces

namespace  Slic3r
 |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
namespace  Slic3r::FillLightning

Typedefs

using Slic3r::FillLightning::NodeSPtr = std::shared_ptr<Node>
using Slic3r::FillLightning::SparseNodeGrid = std::unordered_multimap<Point, std::weak_ptr<Node>, PointHash>