#include "GLSelectionRectangle.hpp"#include "Camera.hpp"#include "CameraUtils.hpp"#include "3DScene.hpp"#include "GLCanvas3D.hpp"#include "GUI_App.hpp"#include "Plater.hpp"#include <array>#include <igl/project.h>#include <glad/gl.h>#include "libslic3r/Point.hpp"#include <vector>#include "libslic3r/BoundingBox.hpp"#include "libslic3r/libslic3r.h"#include "slic3r/GUI/OpenGLManager.hpp"#include <utility>#include "libslic3r/Color.hpp"#include "slic3r/GUI/GLModel.hpp"#include "slic3r/GUI/GLShader.hpp"Go to the source code of this file.
Namespaces | |
| namespace | Slic3r |
| |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/ | |
| namespace | Slic3r::GUI |