#include "libslic3r/libslic3r.h"
#include "Selection.hpp"
#include "3DScene.hpp"
#include "GLCanvas3D.hpp"
#include "GUI_App.hpp"
#include "GUI_ObjectList.hpp"
#include "Gizmos/GLGizmoBase.hpp"
#include "Camera.hpp"
#include "Plater.hpp"
#include "slic3r/Utils/UndoRedo.hpp"
#include "libslic3r/LocalesUtils.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/PresetBundle.hpp"
#include "libslic3r/Technologies.hpp"
#include "libslic3r/Color.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/Geometry.hpp"
#include "libslic3r/LayOnFace.hpp"
#include "slic3r/GUI/GLModel.hpp"
#include <string>
#include <vector>
#include <cstdlib>
#include "slic3r/GUI/Event.hpp"
#include <set>
#include <utility>
#include <cstddef>
#include <algorithm>
#include <cassert>
#include <optional>
#include "slic3r/GUI/GUI_Geometry.hpp"
#include <cfloat>
#include "libslic3r/Polygon.hpp"
#include "libslic3r/BoundingBox.hpp"
#include "libslic3r/GCode/WipeTower.hpp"
#include "libslic3r/Geometry/Circle.hpp"
#include "slic3r/GUI/ObjectDataViewModel.hpp"
#include <map>
#include "slic3r/GUI/OpenGLManager.hpp"
#include <array>
#include "libslic3r/Config.hpp"
#include <glad/gl.h>
#include <boost/algorithm/string/predicate.hpp>
#include <boost/log/trivial.hpp>
#include <CGAL/Simple_cartesian.h>
#include <CGAL/Min_sphere_of_spheres_d.h>
#include <CGAL/Min_sphere_of_points_d_traits_3.h>
#include "libslic3r/CutUtils.hpp"
#include "libslic3r/ObjectID.hpp"
#include "libslic3r/Preset.hpp"
#include "libslic3r/PrintConfig.hpp"
#include "libslic3r/TextConfiguration.hpp"
#include "libslic3r/TriangleMesh.hpp"
#include "slic3r/GUI/GLShader.hpp"
#include "slic3r/GUI/Gizmos/GizmoObjectManipulation.hpp"
#include "slic3r/GUI/I18N.hpp"
#include "slic3r/GUI/PartPlate.hpp"
Go to the source code of this file.
|
| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
|
| namespace | Slic3r::GUI |
◆ SOLID_PLANE_COLOR
| const Slic3r::ColorRGBA SOLID_PLANE_COLOR = {0.0f, 174.0f / 255.0f, 66.0f / 255.0f, 1.0f} |
|
static |
◆ TRANSPARENT_PLANE_COLOR
◆ UNIFORM_SCALE_COLOR