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Selection.cpp File Reference
#include "libslic3r/libslic3r.h"
#include "Selection.hpp"
#include "3DScene.hpp"
#include "GLCanvas3D.hpp"
#include "GUI_App.hpp"
#include "GUI_ObjectList.hpp"
#include "Gizmos/GLGizmoBase.hpp"
#include "Camera.hpp"
#include "Plater.hpp"
#include "slic3r/Utils/UndoRedo.hpp"
#include "libslic3r/LocalesUtils.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/PresetBundle.hpp"
#include "libslic3r/Technologies.hpp"
#include "libslic3r/Color.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/Geometry.hpp"
#include "libslic3r/LayOnFace.hpp"
#include "slic3r/GUI/GLModel.hpp"
#include <string>
#include <vector>
#include <cstdlib>
#include "slic3r/GUI/Event.hpp"
#include <set>
#include <utility>
#include <cstddef>
#include <algorithm>
#include <cassert>
#include <optional>
#include "slic3r/GUI/GUI_Geometry.hpp"
#include <cfloat>
#include "libslic3r/Polygon.hpp"
#include "libslic3r/BoundingBox.hpp"
#include "libslic3r/GCode/WipeTower.hpp"
#include "libslic3r/Geometry/Circle.hpp"
#include "slic3r/GUI/ObjectDataViewModel.hpp"
#include <map>
#include "slic3r/GUI/OpenGLManager.hpp"
#include <array>
#include "libslic3r/Config.hpp"
#include <glad/gl.h>
#include <boost/algorithm/string/predicate.hpp>
#include <boost/log/trivial.hpp>
#include <CGAL/Simple_cartesian.h>
#include <CGAL/Min_sphere_of_spheres_d.h>
#include <CGAL/Min_sphere_of_points_d_traits_3.h>
#include "libslic3r/CutUtils.hpp"
#include "libslic3r/ObjectID.hpp"
#include "libslic3r/Preset.hpp"
#include "libslic3r/PrintConfig.hpp"
#include "libslic3r/TextConfiguration.hpp"
#include "libslic3r/TriangleMesh.hpp"
#include "slic3r/GUI/GLShader.hpp"
#include "slic3r/GUI/Gizmos/GizmoObjectManipulation.hpp"
#include "slic3r/GUI/I18N.hpp"
#include "slic3r/GUI/PartPlate.hpp"

Go to the source code of this file.

Namespaces

namespace  Slic3r
 |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
namespace  Slic3r::GUI

Functions

static ColorRGBA Slic3r::GUI::get_color (Axis axis)
static bool Slic3r::GUI::is_left_handed (const Transform3d::ConstLinearPart &m)
static bool Slic3r::GUI::is_left_handed (const Transform3d &m)
static bool Slic3r::GUI::is_rotation_xy_synchronized (const Transform3d &rot_xyz_from, const Transform3d &rot_xyz_to)
static void Slic3r::GUI::verify_instances_rotation_synchronized (const Model &model, const GLVolumePtrs &volumes)
ModelVolume * Slic3r::GUI::get_selected_volume (const Selection &selection)
const GLVolume * Slic3r::GUI::get_selected_gl_volume (const Selection &selection)
ModelVolume * Slic3r::GUI::get_selected_volume (const ObjectID &volume_id, const Selection &selection)
ModelVolume * Slic3r::GUI::get_volume (const ObjectID &volume_id, const Selection &selection)

Variables

static const Slic3r::ColorRGBA UNIFORM_SCALE_COLOR = Slic3r::ColorRGBA::ORANGE()
static const Slic3r::ColorRGBA SOLID_PLANE_COLOR = {0.0f, 174.0f / 255.0f, 66.0f / 255.0f, 1.0f}
static const Slic3r::ColorRGBA TRANSPARENT_PLANE_COLOR = { 0.8f, 0.8f, 0.8f, 0.5f }

Variable Documentation

◆ SOLID_PLANE_COLOR

const Slic3r::ColorRGBA SOLID_PLANE_COLOR = {0.0f, 174.0f / 255.0f, 66.0f / 255.0f, 1.0f}
static
67{0.0f, 174.0f / 255.0f, 66.0f / 255.0f, 1.0f};

Referenced by Slic3r::GUI::Selection::render_sidebar_layers_hints().

◆ TRANSPARENT_PLANE_COLOR

const Slic3r::ColorRGBA TRANSPARENT_PLANE_COLOR = { 0.8f, 0.8f, 0.8f, 0.5f }
static
68{ 0.8f, 0.8f, 0.8f, 0.5f };

Referenced by Slic3r::GUI::Selection::render_sidebar_layers_hints().

◆ UNIFORM_SCALE_COLOR