#include "ExclusionVolumePathCheck.hpp"
#include "libslic3r/AABBTreeLines.hpp"
#include "libslic3r/BoundingBox.hpp"
#include "libslic3r/Line.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/PrintConfig.hpp"
#include <cstddef>
#include <vector>
#include "libslic3r/Polygon.hpp"
#include "libslic3r/libslic3r.h"
#include <algorithm>
#include <cmath>
#include <utility>
Go to the source code of this file.
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| Point | Slic3r::anonymous_namespace{ExclusionVolumePathCheck.cpp}::scaled_point (const Vec3d &point) |
| BoundingBox | Slic3r::anonymous_namespace{ExclusionVolumePathCheck.cpp}::line_bbox (const Point &a, const Point &b) |
| bool | Slic3r::anonymous_namespace{ExclusionVolumePathCheck.cpp}::intervals_overlap (coord_t a_min, coord_t a_max, coord_t b_min, coord_t b_max) |
| bool | Slic3r::anonymous_namespace{ExclusionVolumePathCheck.cpp}::collinear_segments_overlap (const Line &a, const Line &b) |
| bool | Slic3r::anonymous_namespace{ExclusionVolumePathCheck.cpp}::overlaps_collinear_boundary (const Line &line, const Lines &edges) |
| bool | Slic3r::anonymous_namespace{ExclusionVolumePathCheck.cpp}::clip_segment_to_z_range (const Vec3d &from, const Vec3d &to, double z_min, double z_max, Vec3d &out_from, Vec3d &out_to) |