#include "libslic3r/BoundingBox.hpp"
#include "3DScene.hpp"
#include <Eigen/Geometry>
#include <algorithm>
#include <array>
#include "libslic3r/Point.hpp"
#include <utility>
#include <string>
#include <cassert>
#include "libslic3r/Technologies.hpp"
#include <cstdlib>
#include "libslic3r/libslic3r.h"
Go to the source code of this file.
|
| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
|
| namespace | Slic3r::GUI |
◆ REQUIRES_ZOOM_TO_ALL_PLATE
| #define REQUIRES_ZOOM_TO_ALL_PLATE -2 |
◆ REQUIRES_ZOOM_TO_CUR_PLATE
| #define REQUIRES_ZOOM_TO_CUR_PLATE -1 |
◆ REQUIRES_ZOOM_TO_PLATE_IDLE
| #define REQUIRES_ZOOM_TO_PLATE_IDLE -100 |