#include "GLGizmoBase.hpp"
#include "slic3r/GUI/GLSelectionRectangle.hpp"
#include "slic3r/GUI/GLModel.hpp"
#include "slic3r/GUI/I18N.hpp"
#include "libslic3r/TriangleMesh.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/CutUtils.hpp"
#include "imgui/imgui.h"
#include "libslic3r/Point.hpp"
#include "slic3r/GUI/MeshUtils.hpp"
#include <map>
#include <vector>
#include <memory>
#include "slic3r/GUI/SceneRaycaster.hpp"
#include <cstddef>
#include <utility>
#include <wx/string.h>
#include <string>
#include <wx/event.h>
#include <functional>
#include "libslic3r/Color.hpp"
Go to the source code of this file.
◆ Slic3r::GUI::GLGizmoCut3D::PartSelection::Part
| struct Slic3r::GUI::GLGizmoCut3D::PartSelection::Part |