#include "MultiMachineManagerPage.hpp"#include "GUI_App.hpp"#include "I18N.hpp"#include "MainFrame.hpp"#include "DeviceCore/DevManager.h"#include "slic3r/GUI/MultiMachine.hpp"#include <wx/event.h>#include "slic3r/GUI/Monitor.hpp"#include <wx/gdicmn.h>#include <wx/dcclient.h>#include <wx/dc.h>#include <wx/string.h>#include "slic3r/GUI/Widgets/StateColor.hpp"#include "slic3r/GUI/Gizmos/GLGizmoBase.hpp"#include "slic3r/GUI/Widgets/Label.hpp"#include "slic3r/GUI/GUI.hpp"#include <string>#include "libslic3r/Utils.hpp"#include <wx/panel.h>#include <wx/sizer.h>#include <utility>#include "slic3r/GUI/Widgets/Button.hpp"#include "slic3r/GUI/MultiMachinePage.hpp"#include "slic3r/GUI/GUI_Utils.hpp"#include <wx/scrolwin.h>#include "slic3r/GUI/Widgets/TextInput.hpp"#include <wx/valtext.h>#include <wx/textctrl.h>#include <wx/timer.h>#include <map>#include <algorithm>#include <cmath>#include <vector>#include <wx/dcgraph.h>Go to the source code of this file.
Namespaces | |
| namespace | Slic3r |
| |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/ | |
| namespace | Slic3r::GUI |