#include "PrincipalComponents2D.hpp"#include "Point.hpp"#include <tuple>#include <cstdlib>#include "Polygon.hpp"#include <cstddef>#include "libslic3r.h"#include <cmath>Go to the source code of this file.
Namespaces | |
| namespace | Slic3r |
| |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/ | |
Functions | |
| std::tuple< float, Vec2f, Vec2f, float > | Slic3r::compute_moments_of_area_of_triangle (const Vec2f &a, const Vec2f &b, const Vec2f &c) |
| std::tuple< Vec2f, Vec2f > | Slic3r::compute_principal_components (const Polygons &polys) |