#include "ImGuiWrapper.hpp"#include <algorithm>#include <cstdint>#include <cassert>#include <cstdio>#include "libslic3r/Technologies.hpp"#include <map>#include <string>#include <imgui.h>#include "libslic3r/GCode/ThumbnailData.hpp"#include <cstdlib>#include <utility>#include <string_view>#include <cstring>#include <chrono>#include "libslic3r/Point.hpp"#include <functional>#include <optional>#include <limits>#include "libslic3r/Polygon.hpp"#include "libslic3r/BoundingBox.hpp"#include "slic3r/GUI/GUI_Utils.hpp"#include "libslic3r/Exception.hpp"#include <tuple>#include <vector>#include <cmath>#include <stdexcept>#include <boost/format.hpp>#include <boost/log/trivial.hpp>#include <boost/filesystem.hpp>#include <wx/colour.h>#include <wx/utils.h>#include <wx/dataobj.h>#include <wx/string.h>#include <wx/event.h>#include <wx/clipbrd.h>#include <wx/debug.h>#include <glad/gl.h>#include <imgui/imgui_internal.h>#include "libslic3r/libslic3r.h"#include <libslic3r/ClipperUtils.hpp>#include "libslic3r/Utils.hpp"#include "libslic3r/Color.hpp"#include "3DScene.hpp"#include "GUI.hpp"#include "I18N.hpp"#include "Search.hpp"#include "BitmapCache.hpp"#include "GUI_App.hpp"#include "KeyChord.hpp"#include <nanosvg/nanosvg.h>#include <nanosvg/nanosvgrast.h>#include "OpenGLManager.hpp"Go to the source code of this file.
Namespaces | |
| namespace | Slic3r |
| |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/ | |
| namespace | Slic3r::GUI |
Macros | |
| #define | IMGUI_DEFINE_MATH_OPERATORS |
Functions | |
| bool | Slic3r::GUI::get_data_from_svg (const std::string &filename, unsigned int max_size_px, ThumbnailData &thumbnail_data) |
| bool | Slic3r::GUI::slider_behavior (ImGuiID id, const ImRect ®ion, const ImS32 v_min, const ImS32 v_max, ImS32 *out_value, ImRect *out_handle, ImGuiSliderFlags flags, const int fixed_value, const ImVec4 &fixed_rect) |
| bool | Slic3r::GUI::button_with_pos (ImTextureID user_texture_id, const ImVec2 &size, const ImVec2 &pos, const ImVec2 &uv0, const ImVec2 &uv1, int frame_padding, const ImVec4 &bg_col, const ImVec4 &tint_col, const ImVec2 &margin) |
| static bool | Slic3r::GUI::image_button_ex (ImGuiID id, ImTextureID texture_id, const ImVec2 &size, const ImVec2 &uv0, const ImVec2 &uv1, const ImVec2 &padding, const ImVec4 &bg_col, const ImVec4 &tint_col, ImGuiButtonFlags flags) |
| static void | Slic3r::GUI::scroll_up () |
| static void | Slic3r::GUI::scroll_down () |
| static void | Slic3r::GUI::process_mouse_wheel (int &mouse_wheel) |
| static bool | Slic3r::GUI::selectable (const char *label, bool selected, ImGuiSelectableFlags flags=0, const ImVec2 &size_arg=ImVec2(0, 0), bool *out_hovered=nullptr) |
| bool | Slic3r::GUI::begin_menu (const char *label, bool enabled) |
| void | Slic3r::GUI::end_menu () |
| bool | Slic3r::GUI::menu_item_with_icon (const char *label, const char *shortcut, ImVec2 icon_size, ImU32 icon_color, bool selected, bool enabled, bool *hovered) |
| static void | Slic3r::GUI::scroll_y (int hover_id) |
| static void | Slic3r::GUI::process_key_down (ImGuiKey imgui_key, std::function< void()> f) |
| static bool | Slic3r::GUI::drawn_last_frame (const ImGuiWindow *popup) |
| template<typename T, typename Func> | |
| static bool | Slic3r::GUI::input_optional (std::optional< T > &v, Func &f, std::function< bool(const T &)> is_default, const T &def_val) |
Variables | |
| static const std::map< const wchar_t, std::string > | Slic3r::GUI::font_icons |
| static const std::map< const wchar_t, std::string > | Slic3r::GUI::font_icons_large |
| static const std::map< const wchar_t, std::string > | Slic3r::GUI::font_icons_extra_large |
| static const ImWchar | Slic3r::GUI::ranges_language_independent [] |
| static bool | Slic3r::GUI::m_is_dark_mode = false |
| #define IMGUI_DEFINE_MATH_OPERATORS |