#include </home/runner/work/OrcaSlicer/OrcaSlicer/src/libslic3r/GCode/GCodeProcessor.hpp>
◆ acceleration_distance()
| float Slic3r::GCodeProcessor::Trapezoid::acceleration_distance |
( |
| ) |
const |
|
inline |
◆ acceleration_time()
| float Slic3r::GCodeProcessor::Trapezoid::acceleration_time |
( |
float | entry_feedrate, |
|
|
float | acceleration ) const |
◆ cruise_distance()
| float Slic3r::GCodeProcessor::Trapezoid::cruise_distance |
( |
| ) |
const |
|
inline |
◆ cruise_time()
| float Slic3r::GCodeProcessor::Trapezoid::cruise_time |
( |
| ) |
const |
|
inline |
float cruise_distance() const
Definition GCodeProcessor.hpp:703
float cruise_feedrate
Definition GCodeProcessor.hpp:697
References cruise_distance(), and cruise_feedrate.
◆ deceleration_distance()
| float Slic3r::GCodeProcessor::Trapezoid::deceleration_distance |
( |
float | distance | ) |
const |
|
inline |
◆ deceleration_time()
| float Slic3r::GCodeProcessor::Trapezoid::deceleration_time |
( |
float | distance, |
|
|
float | acceleration ) const |
◆ is_cruise_only()
| bool Slic3r::GCodeProcessor::Trapezoid::is_cruise_only |
( |
float | distance | ) |
const |
|
inline |
◆ accelerate_until
| float Slic3r::GCodeProcessor::Trapezoid::accelerate_until { 0.0f } |
◆ cruise_feedrate
| float Slic3r::GCodeProcessor::Trapezoid::cruise_feedrate { 0.0f } |
◆ decelerate_after
| float Slic3r::GCodeProcessor::Trapezoid::decelerate_after { 0.0f } |
The documentation for this struct was generated from the following files: