#include <cstddef>
#include <cassert>
#include <numeric>
#include "SlicesToTriangleMesh.hpp"
#include "Polygon.hpp"
#include "Point.hpp"
#include "TriangleMesh.hpp"
#include "Execution/Execution.hpp"
#include "libslic3r/Execution/ExecutionTBB.hpp"
#include "libslic3r/ClipperUtils.hpp"
#include "libslic3r/Tesselate.hpp"
#include <tbb/parallel_for.h>
#include <tbb/parallel_reduce.h>
#include <vector>
#include "ExPolygon.hpp"
Go to the source code of this file.
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| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
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| indexed_triangle_set | Slic3r::wall_strip (const Polygon &poly, double lower_z_mm, double upper_z_mm) |
| indexed_triangle_set | Slic3r::straight_walls (const Polygon &plate, double lo_z, double hi_z) |
| indexed_triangle_set | Slic3r::straight_walls (const ExPolygon &plate, double lo_z, double hi_z) |
| indexed_triangle_set | Slic3r::straight_walls (const ExPolygons &slice, double lo_z, double hi_z) |
| indexed_triangle_set | Slic3r::slices_to_mesh (const std::vector< ExPolygons > &slices, double zmin, const std::vector< float > &grid) |
| void | Slic3r::slices_to_mesh (indexed_triangle_set &mesh, const std::vector< ExPolygons > &slices, double zmin, double lh, double ilh) |