#include <string>#include <vector>#include <cstddef>#include <wx/string.h>#include <wx/utils.h>#include <boost/nowide/convert.hpp>#include <boost/filesystem/operations.hpp>#include <fstream>#include <cstdlib>#include <exception>#include "libslic3r_version.h"#include <cstdio>#include <cassert>#include <wx/event.h>#include <wx/gdicmn.h>#include <wx/dialog.h>#include <wx/toplevel.h>#include <wx/sizer.h>#include "slic3r/GUI/Plater.hpp"