#include <array>
#include <string>
#include <cstddef>
#include <cassert>
#include <algorithm>
#include <cstdint>
#include <cstdlib>
#include <cmath>
#include <mutex>
#include <numeric>
#include <unordered_set>
#include <libslic3r/Exception.hpp>
#include <libslic3r/SLAPrintSteps.hpp>
#include <libslic3r/TriangleMeshSlicer.hpp>
#include <libslic3r/SLA/Concurrency.hpp>
#include <libslic3r/SLA/Pad.hpp>
#include <libslic3r/SLA/SupportPointGenerator.hpp>
#include <libslic3r/ElephantFootCompensation.hpp>
#include <libslic3r/ClipperUtils.hpp>
#include <boost/log/trivial.hpp>
#include <vector>
#include <utility>
#include "ExPolygon.hpp"
#include "Execution/ExecutionTBB.hpp"
#include "I18N.hpp"
#include "SLAPrint.hpp"
#include "Point.hpp"
#include "libslic3r.h"
#include "SLA/Hollowing.hpp"
#include "TriangleMesh.hpp"
#include "Line.hpp"
#include "Model.hpp"
#include "SLA/SupportPoint.hpp"
#include "SLA/JobController.hpp"
#include "SLA/SupportTree.hpp"
#include "SLA/RasterBase.hpp"
#include "BoundingBox.hpp"
#include "Config.hpp"
#include "Polygon.hpp"
#include "PrintConfig.hpp"
#include "SLA/IndexedMesh.hpp"
Go to the source code of this file.
|
| #define | L(s) |
| | macro used to mark string used at localization, return same string
|
Value:
std::string translate(const std::string &s)
Definition I18N.hpp:18
macro used to mark string used at localization, return same string