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MeshSplitImpl.hpp File Reference
#include <vector>
#include "Point.hpp"
#include <algorithm>
#include <cstddef>
#include <cassert>
#include <utility>
#include <limits>
#include "libslic3r.h"
#include <iterator>
#include "TriangleMesh.hpp"
#include "libnest2d/tools/benchmark.h"
#include "Execution/ExecutionTBB.hpp"
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Classes

struct  Slic3r::meshsplit_detail::ItsWithNeighborsIndex_< Its, Enable >
struct  Slic3r::meshsplit_detail::ItsWithNeighborsIndex_< indexed_triangle_set >
struct  Slic3r::meshsplit_detail::NeighborVisitor< NeighborIndex >
struct  Slic3r::ItsNeighborsWrapper< IndexT >
struct  Slic3r::SplitOutputFn< Fn >

Namespaces

namespace  Slic3r
 |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
namespace  Slic3r::meshsplit_detail

Functions

template<class ExPolicy>
std::vector< Vec3i32 > Slic3r::create_face_neighbors_index (ExPolicy &&ex, const indexed_triangle_set &its)
template<class Its, class OutputIt>
void Slic3r::its_split (const Its &m, OutputIt out_it)
template<class Its>
std::vector< indexed_triangle_set > Slic3r::its_split (const Its &its)
template<class Its>
bool Slic3r::its_is_splittable (const Its &m)
template<class Its>
size_t Slic3r::its_number_of_patches (const Its &m)