#include "GLGizmoPainterBase.hpp"#include "slic3r/GUI/GLCanvas3D.hpp"#include "slic3r/GUI/Gizmos/GLGizmosCommon.hpp"#include <cfloat>#include <cstddef>#include <array>#include <cmath>#include <cstdlib>#include <cassert>#include <algorithm>#include <boost/log/trivial.hpp>#include <glad/gl.h>#include "slic3r/GUI/GUI_App.hpp"#include "slic3r/GUI/Camera.hpp"#include "slic3r/GUI/Plater.hpp"#include "slic3r/GUI/OpenGLManager.hpp"#include "slic3r/Utils/UndoRedo.hpp"#include "libslic3r/Model.hpp"#include "libslic3r/PresetBundle.hpp"#include "libslic3r/TriangleMesh.hpp"#include "libslic3r/Utils.hpp"#include "libslic3r/Point.hpp"#include "libslic3r/Geometry.hpp"#include "libslic3r/libslic3r.h"#include "libslic3r/BoundingBox.hpp"#include "libslic3r/TriangleMeshSlicer.hpp"#include "libslic3r/Polygon.hpp"#include "libslic3r/Polyline.hpp"#include "libslic3r/TriangleSelector.hpp"#include <limits>#include "libslic3r/Config.hpp"#include <memory>#include <optional>#include "slic3r/GUI/GLModel.hpp"#include <string>#include "slic3r/GUI/Gizmos/GLGizmoBase.hpp"#include "slic3r/GUI/3DScene.hpp"#include <vector>#include <utility>#include <queue>#include "libslic3r/Color.hpp"#include "libslic3r/ObjectID.hpp"#include "libslic3r/Preset.hpp"#include "slic3r/GUI/GLShader.hpp"#include "slic3r/GUI/MeshUtils.hpp"#include "slic3r/GUI/Selection.hpp"Go to the source code of this file.
Namespaces | |
| namespace | Slic3r |
| |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/ | |
| namespace | Slic3r::GUI |
| namespace | cereal |
| External Cereal serialization of ExPolygons. | |