#include "GLGizmoBase.hpp"
#include "slic3r/GUI/3DScene.hpp"
#include "admesh/stl.h"
#include <cstddef>
#include <cstdint>
#include <limits>
#include <memory>
#include <chrono>
#include <exception>
#include <mutex>
#include <string>
#include "slic3r/GUI/GLModel.hpp"
#include <ratio>
#include <optional>
#include <thread>
#include <vector>
Go to the source code of this file.
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| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
|
| namespace | Slic3r::GUI |
◆ Slic3r::GUI::GLGizmoSimplify::GuiCfg
| struct Slic3r::GUI::GLGizmoSimplify::GuiCfg |
| Class Members |
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int |
bottom_left_width = 100 |
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int |
input_width = 100 |
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size_t |
max_char_in_name = 30 |
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duration< long int, milli > |
prcess_delay = std::chrono::milliseconds(250) |
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int |
top_left_width = 100 |
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int |
window_offset_x = 100 |
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int |
window_offset_y = 100 |
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int |
window_padding = 0 |
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