#include </home/runner/work/OrcaSlicer/OrcaSlicer/src/slic3r/GUI/Gizmos/GLGizmoTextureDisplacement.hpp>
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| int | step (bool shown_now, int view, bool debug_open) |
| void | picked (int view) |
◆ picked()
| void Slic3r::GUI::GLGizmoTextureDisplacement::IslandViewFollow::picked |
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int | view | ) |
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inline |
261 {
264 }
bool switched
Definition GLGizmoTextureDisplacement.hpp:253
bool keep_normal
Definition GLGizmoTextureDisplacement.hpp:254
bool shown
Definition GLGizmoTextureDisplacement.hpp:252
References keep_normal, shown, and switched.
◆ step()
| int Slic3r::GUI::GLGizmoTextureDisplacement::IslandViewFollow::step |
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bool | shown_now, |
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int | view, |
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bool | debug_open ) |
2872{
2875
2876
2877 const bool restore =
switched && view == 1;
2879 return restore ? 0 : -1;
2880 }
2882 return -1;
2884 return 1;
2885}
References keep_normal, shown, and switched.
◆ keep_normal
| bool Slic3r::GUI::GLGizmoTextureDisplacement::IslandViewFollow::keep_normal = false |
◆ shown
| bool Slic3r::GUI::GLGizmoTextureDisplacement::IslandViewFollow::shown = false |
◆ switched
| bool Slic3r::GUI::GLGizmoTextureDisplacement::IslandViewFollow::switched = false |
The documentation for this struct was generated from the following files: