#include <cstddef>
#include <cstdint>
#include <string>
#include <utility>
#include <vector>
#include "libslic3r/Point.hpp"
Go to the source code of this file.
|
| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
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| namespace | Slic3r::TextureBake |
◆ Slic3r::BakeStageSnapshot
| struct Slic3r::BakeStageSnapshot |
| Class Members |
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size_t |
degenerate = 0 |
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string |
detail |
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BakeStageMesh |
mesh |
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bool |
mesh_dropped = false |
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double |
ms = 0.0 |
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string |
name |
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size_t |
non_manifold_edges = 0 |
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size_t |
open_edges = 0 |
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bool |
topology_checked = false |
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size_t |
triangles = 0 |
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size_t |
vertices = 0 |
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