#include "ObjectDataViewModel.hpp"
#include "wxExtensions.hpp"
#include "BitmapCache.hpp"
#include "GUI_App.hpp"
#include "GUI_Factories.hpp"
#include "GUI.hpp"
#include "I18N.hpp"
#include "PartPlate.hpp"
#include "libslic3r/Model.hpp"
#include <string>
#include <map>
#include <cassert>
#include <vector>
#include "slic3r/GUI/ExtraRenderers.hpp"
#include <cstdio>
#include <cstddef>
#include <cstdlib>
#include <algorithm>
#include "slic3r/GUI/GUI_ObjectSettings.hpp"
#include <tuple>
#include <wx/bmpcbox.h>
#include <wx/chartype.h>
#include <wx/dataview.h>
#include <wx/dc.h>
#include <wx/event.h>
#include <wx/string.h>
#include <wx/variant.h>
#include <wx/gdicmn.h>
#include <wx/strconv.h>
#include <wx/debug.h>
#include <wx/dynarray.h>
Go to the source code of this file.
|
| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
|
| namespace | Slic3r::GUI |
◆ Slic3r::GUI::InfoItemAtributes
| struct Slic3r::GUI::InfoItemAtributes |
| Class Members |
|
string |
bmp_name |
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|
string |
name |
|