#include "I18N.hpp"
#include "libslic3r/libslic3r.h"
#include "GLTexture.hpp"
#include "3DScene.hpp"
#include "OpenGLManager.hpp"
#include "GUI_App.hpp"
#include "GUI.hpp"
#include "GLModel.hpp"
#include <cassert>
#include <atomic>
#include <boost/filesystem/operations.hpp>
#include <cstddef>
#include <cstring>
#include <cstdint>
#include <array>
#include <glad/gl.h>
#include <utility>
#include <wx/app.h>
#include <string>
#include <wx/colour.h>
#include <wx/gdicmn.h>
#include <wx/dcclient.h>
#include "libslic3r/Point.hpp"
#include <wx/image.h>
#include <boost/filesystem.hpp>
#include <boost/algorithm/string/predicate.hpp>
#include <vector>
#include <algorithm>
#include <thread>
#include <wx/string.h>
#include <wx/types.h>
#include <wx/intl.h>
#include "FileHelp.hpp"
#include "stb_dxt/stb_dxt.h"
#include "nanosvg/nanosvg.h"
#include "nanosvg/nanosvgrast.h"
#include "libslic3r/Utils.hpp"
#include <boost/log/trivial.hpp>
#include <wx/dcgraph.h>
#include <wx/dcmemory.h>
Go to the source code of this file.
|
| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
|
| namespace | Slic3r::GUI |
◆ STB_DXT_IMPLEMENTATION
| #define STB_DXT_IMPLEMENTATION |