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TreeNode.cpp File Reference
#include "TreeNode.hpp"
#include "../../Geometry.hpp"
#include "libslic3r/libslic3r.h"
#include "libslic3r/Point.hpp"
#include <cstddef>
#include <cassert>
#include <vector>
#include "libslic3r/Polygon.hpp"
#include "libslic3r/EdgeGrid.hpp"
#include <functional>
#include <optional>
#include <algorithm>
#include <limits>
#include <cstdint>
#include "libslic3r/Line.hpp"
#include "libslic3r/Polyline.hpp"
#include <random>
#include <utility>
Include dependency graph for TreeNode.cpp:

Go to the source code of this file.

Namespaces

namespace  Slic3r
 |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
namespace  Slic3r::FillLightning

Functions

bool Slic3r::FillLightning::inside (const Polygons &polygons, const Point &p)
bool Slic3r::FillLightning::lineSegmentPolygonsIntersection (const Point &a, const Point &b, const EdgeGrid::Grid &outline_locator, Point &result, const coord_t within_max_dist)