#include <vector>
#include "libslic3r/Point.hpp"
#include "libslic3r/BoundingBox.hpp"
#include "libslic3r/BuildVolume.hpp"
#include "libslic3r/Color.hpp"
#include <utility>
#include <wx/colour.h>
#include <wx/event.h>
#include <wx/panel.h>
#include <functional>
#include <memory>
#include <string>
#include <wx/string.h>
#include "slic3r/GUI/3DBed.hpp"
#include "slic3r/GUI/Camera.hpp"
#include "slic3r/GUI/GLToolbar.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/CAD/SketchEngine.hpp"
#include "slic3r/GUI/CAD/DesignSketchTool.hpp"
Go to the source code of this file.
|
| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
|
| namespace | Slic3r::GUI |
◆ Slic3r::GUI::DesignCanvas::BodyVolume
| struct Slic3r::GUI::DesignCanvas::BodyVolume |
| Class Members |
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int |
body |
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bool |
lit |
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