#include "libslic3r/libslic3r.h"
#include "3DBed.hpp"
#include "libslic3r/Polygon.hpp"
#include "libslic3r/ClipperUtils.hpp"
#include "libslic3r/BoundingBox.hpp"
#include "libslic3r/Geometry/Circle.hpp"
#include "libslic3r/Tesselate.hpp"
#include "libslic3r/PresetBundle.hpp"
#include "GUI_App.hpp"
#include "GUI_Colors.hpp"
#include "GLCanvas3D.hpp"
#include "Plater.hpp"
#include "Camera.hpp"
#include <boost/version.hpp>
#include <cstddef>
#include <array>
#include <glad/gl.h>
#include <boost/algorithm/string/predicate.hpp>
#include <boost/filesystem/operations.hpp>
#include <boost/log/trivial.hpp>
#include "slic3r/GUI/GLModel.hpp"
#include <vector>
#include "libslic3r/Point.hpp"
#include <utility>
#include "libslic3r/Color.hpp"
#include "slic3r/GUI/ImGuiWrapper.hpp"
#include "slic3r/GUI/GLShader.hpp"
#include "slic3r/GUI/3DScene.hpp"
#include "libslic3r/Geometry.hpp"
#include <math.h>
#include <tuple>
#include "libslic3r/Preset.hpp"
#include "libslic3r/Config.hpp"
#include <Eigen/Geometry>
#include <boost/timer.hpp>
Go to the source code of this file.
|
| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
|
| namespace | Slic3r::GUI |
◆ GROUND_Z
| const float GROUND_Z = -0.04f |
|
static |
Referenced by Slic3r::GUI::PartPlate::calc_bounding_boxes(), Slic3r::GUI::PartPlate::calc_exclude_triangles(), Slic3r::GUI::PartPlate::calc_imex_zones(), Slic3r::GUI::Bed3D::calc_printable_bounding_box(), Slic3r::GUI::PartPlate::calc_triangles(), Slic3r::GUI::PartPlate::calc_triangles_from_polygon(), Slic3r::GUI::PartPlate::calc_vertex_for_icons(), Slic3r::GUI::PartPlate::calc_vertex_for_imex_warn_badge(), Slic3r::GUI::PartPlate::calc_vertex_for_number(), Slic3r::GUI::PartPlate::calc_vertex_for_plate_name_edit_icon(), Slic3r::GUI::PartPlate::generate_plate_name_texture(), Slic3r::GUI::Bed3D::set_axes_mode(), Slic3r::GUI::Bed3D::set_shape(), Slic3r::GUI::PartPlate::set_shape(), Slic3r::GUI::Bed3D::update_bed_triangles(), Slic3r::GUI::PartPlateList::BedTextureInfo::TexturePart::update_buffer(), Slic3r::GUI::PartPlate::update_exclusion_volume_preview_models(), and Slic3r::GUI::Bed3D::update_model_offset().