#include "libslic3r/libslic3r.h"
#include "GCodeViewer.hpp"
#include "libslic3r/BuildVolume.hpp"
#include "libslic3r/Print.hpp"
#include "libslic3r/Geometry.hpp"
#include "libslic3r/TriangleMesh.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/Utils.hpp"
#include "libslic3r/LocalesUtils.hpp"
#include "libslic3r/PresetBundle.hpp"
#include "libslic3r/IMEXHelpers.hpp"
#include "libslic3r/IMEXZones.hpp"
#include "GUI_App.hpp"
#include "Shortcuts.hpp"
#include "Plater.hpp"
#include "Camera.hpp"
#include "I18N.hpp"
#include "format.hpp"
#include "GUI.hpp"
#include "GLCanvas3D.hpp"
#include "FilamentGroupPopup.hpp"
#include "GLToolbar.hpp"
#include "libslic3r/BeltTransform.hpp"
#include "libslic3r/GCode/MachineFrameTransform.hpp"
#include "MsgDialog.hpp"
#include <boost/container_hash/hash.hpp>
#include "slic3r/GUI/MeshUtils.hpp"
#include <set>
#include <string>
#include "libvgcode/include/Types.hpp"
#include <vector>
#include <utility>
#include <cstdio>
#include "libslic3r/Technologies.hpp"
#include <imgui.h>
#include "slic3r/GUI/ImGuiWrapper.hpp"
#include "slic3r/GUI/GLModel.hpp"
#include "slic3r/GUI/GLShader.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoUtils.hpp"
#include "libslic3r/Point.hpp"
#include <math.h>
#include "libvgcode/include/Viewer.hpp"
#include "libvgcode/include/PathVertex.hpp"
#include <cstddef>
#include <cstring>
#include "slic3r/GUI/LibVGCode/LibVGCodeWrapper.hpp"
#include <cassert>
#include <cstdint>
#include <boost/algorithm/string/classification.hpp>
#include <boost/algorithm/string/constants.hpp>
#include "slic3r/GUI/IMSlider.hpp"
#include "libslic3r/Config.hpp"
#include "libslic3r/Preset.hpp"
#include <exception>
#include <iterator>
#include "libslic3r/GCode/GCodeProcessor.hpp"
#include "libvgcode/include/GCodeInputData.hpp"
#include "libvgcode/include/ColorRange.hpp"
#include <optional>
#include "libslic3r_version.h"
#include <wx/busycursor.h>
#include "libslic3r/Slicing.hpp"
#include "slic3r/GUI/3DScene.hpp"
#include "libslic3r/Color.hpp"
#include <map>
#include <wx/event.h>
#include <wx/string.h>
#include <wx/slider.h>
#include "libslic3r/PrintConfig.hpp"
#include "slic3r/GUI/Event.hpp"
#include <string_view>
#include <functional>
#include "libslic3r/CustomGCode.hpp"
#include "libslic3r/ExtrusionEntity.hpp"
#include <imgui/imgui_internal.h>
#include <glad/gl.h>
#include <boost/functional/hash.hpp>
#include <boost/log/trivial.hpp>
#include <boost/algorithm/string/split.hpp>
#include <boost/nowide/cstdio.hpp>
#include <boost/nowide/fstream.hpp>
#include <wx/progdlg.h>
#include <wx/numformatter.h>
#include <wx/utils.h>
#include <array>
#include <algorithm>
#include <limits>
#include <sstream>
#include <cmath>
#include <chrono>
#include <Eigen/Geometry>
#include "libslic3r/AppConfig.hpp"
#include "libslic3r/BoundingBox.hpp"
#include "libslic3r/CutUtils.hpp"
#include "libslic3r/GCode/ToolOrdering.hpp"
#include "libslic3r/ObjectID.hpp"
#include "slic3r/GUI/Gizmos/GizmoObjectManipulation.hpp"
#include "slic3r/GUI/PartPlate.hpp"
Go to the source code of this file.
|
| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
|
| namespace | Slic3r::GUI |
◆ Slic3r::GUI::ToolpathsObjExporter::SegmentLocalAxes
| struct Slic3r::GUI::ToolpathsObjExporter::SegmentLocalAxes |
◆ Slic3r::GUI::ToolpathsObjExporter::Vertex
| struct Slic3r::GUI::ToolpathsObjExporter::Vertex |
◆ Slic3r::GUI::ToolpathsObjExporter::CrossSection
| struct Slic3r::GUI::ToolpathsObjExporter::CrossSection |
◆ ENABLE_CALIBRATION_THUMBNAIL_OUTPUT
| #define ENABLE_CALIBRATION_THUMBNAIL_OUTPUT 0 |
◆ IMGUI_DEFINE_MATH_OPERATORS
| #define IMGUI_DEFINE_MATH_OPERATORS |