#include "GLGizmoCut.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include <cmath>
#include <cstddef>
#include <Standard_Real.hxx>
#include <cereal/archives/binary.hpp>
#include <cassert>
#include <cstdlib>
#include <functional>
#include <Eigen/Geometry>
#include <boost/log/trivial.hpp>
#include <glad/gl.h>
#include <algorithm>
#include "libslic3r/Color.hpp"
#include "libslic3r/libslic3r.h"
#include <string>
#include "slic3r/GUI/GLModel.hpp"
#include "libslic3r/Point.hpp"
#include <utility>
#include "slic3r/GUI/Gizmos/GLGizmoBase.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/BoundingBox.hpp"
#include "libslic3r/Geometry.hpp"
#include <wx/intl.h>
#include <imgui.h>
#include <vector>
#include "slic3r/GUI/GUI.hpp"
#include "slic3r/GUI/SceneRaycaster.hpp"
#include <memory>
#include "slic3r/GUI/3DScene.hpp"
#include "libslic3r/Config.hpp"
#include "libslic3r/Line.hpp"
#include <wx/string.h>
#include <wx/utils.h>
#include "libslic3r/TriangleMesh.hpp"
#include "slic3r/GUI/MeshUtils.hpp"
#include "libslic3r/CutUtils.hpp"
#include "libslic3r/AABBMesh.hpp"
#include <wx/busycursor.h>
#include <sstream>
#include <ios>
#include <iomanip>
#include "libslic3r/ObjectID.hpp"
#include <wx/debug.h>
#include "libslic3r/Utils.hpp"
#include "libslic3r/enum_bitmask.hpp"
#include "slic3r/GUI/Widgets/ProgressDialog.hpp"
#include "slic3r/GUI/GUI_Utils.hpp"
#include <wx/progdlg.h>
#include "slic3r/GUI/Gizmos/GLGizmosCommon.hpp"
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/Shortcuts.hpp"
#include "slic3r/GUI/Plater.hpp"
#include "slic3r/GUI/Gizmos/GizmoObjectManipulation.hpp"
#include "slic3r/GUI/format.hpp"
#include "slic3r/Utils/UndoRedo.hpp"
#include "libslic3r/AppConfig.hpp"
#include "GLGizmoUtils.hpp"
#include "imgui/imgui_internal.h"
#include "slic3r/GUI/MsgDialog.hpp"
#include "FixModelByCgal.hpp"
#include "slic3r/GUI/Camera.hpp"
#include "slic3r/GUI/GLSelectionRectangle.hpp"
#include "slic3r/GUI/GLShader.hpp"
#include "slic3r/GUI/GUI_ObjectList.hpp"
#include "slic3r/GUI/Gizmos/GLGizmosManager.hpp"
#include "slic3r/GUI/I18N.hpp"
#include "slic3r/GUI/ImGuiWrapper.hpp"
#include "slic3r/GUI/PartPlate.hpp"
#include "slic3r/GUI/Selection.hpp"
#include <wx/defs.h>
Go to the source code of this file.
|
| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
|
| namespace | Slic3r::GUI |
|
| static const ColorRGBA | Slic3r::GUI::GRABBER_COLOR = ColorRGBA::YELLOW() |
| static const ColorRGBA | Slic3r::GUI::UPPER_PART_COLOR = ColorRGBA::CYAN() |
| static const ColorRGBA | Slic3r::GUI::LOWER_PART_COLOR = ColorRGBA::MAGENTA() |
| static const ColorRGBA | Slic3r::GUI::MODIFIER_COLOR = ColorRGBA(0.75f, 0.75f, 0.75f, 0.5f) |
| static const ColorRGBA | Slic3r::GUI::PLAG_COLOR = ColorRGBA::YELLOW() |
| static const ColorRGBA | Slic3r::GUI::DOWEL_COLOR = ColorRGBA::DARK_YELLOW() |
| static const ColorRGBA | Slic3r::GUI::HOVERED_PLAG_COLOR = ColorRGBA::CYAN() |
| static const ColorRGBA | Slic3r::GUI::HOVERED_DOWEL_COLOR = ColorRGBA(0.0f, 0.5f, 0.5f, 1.0f) |
| static const ColorRGBA | Slic3r::GUI::SELECTED_PLAG_COLOR = ColorRGBA::GRAY() |
| static const ColorRGBA | Slic3r::GUI::SELECTED_DOWEL_COLOR = ColorRGBA::DARK_GRAY() |
| static const ColorRGBA | Slic3r::GUI::CONNECTOR_DEF_COLOR = ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f) |
| static const ColorRGBA | Slic3r::GUI::CONNECTOR_ERR_COLOR = ColorRGBA(1.0f, 0.3f, 0.3f, 0.5f) |
| static const ColorRGBA | Slic3r::GUI::HOVERED_ERR_COLOR = ColorRGBA(1.0f, 0.3f, 0.3f, 1.0f) |
| static const ColorRGBA | Slic3r::GUI::CUT_PLANE_DEF_COLOR = ColorRGBA(0.9f, 0.9f, 0.9f, 0.5f) |
| static const ColorRGBA | Slic3r::GUI::CUT_PLANE_ERR_COLOR = ColorRGBA(1.0f, 0.8f, 0.8f, 0.5f) |
| const unsigned int | Slic3r::GUI::AngleResolution = 64 |
| const unsigned int | Slic3r::GUI::ScaleStepsCount = 72 |
| const float | Slic3r::GUI::ScaleStepRad = 2.0f * float(PI) / ScaleStepsCount |
| const unsigned int | Slic3r::GUI::ScaleLongEvery = 2 |
| const float | Slic3r::GUI::ScaleLongTooth = 0.1f |
| const unsigned int | Slic3r::GUI::SnapRegionsCount = 8 |
| const float | Slic3r::GUI::UndefFloat = -999.f |
| const std::string | Slic3r::GUI::UndefLabel = " " |