#include "BoundingBox.hpp"#include "ExPolygon.hpp"#include "Point.hpp"#include "Polygon.hpp"#include "TriangleMesh.hpp"#include "libslic3r.h"#include <admesh/stl.h>#include <cstddef>#include <functional>#include <utility>#include <vector>Go to the source code of this file.
Classes | |
| class | Slic3r::IslandLocator |
| struct | Slic3r::SolidBody |
Namespaces | |
| namespace | Slic3r |
| |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/ | |
Typedefs | |
| using | Slic3r::MeshInPlace = std::pair<const indexed_triangle_set *, Transform3d> |
Functions | |
| std::vector< std::vector< size_t > > | Slic3r::connected_bodies (const std::vector< const ExPolygons * > &layers, size_t &count, const std::function< void()> &throw_if_canceled) |
| std::vector< SolidBody > | Slic3r::solid_bodies (const std::vector< MeshInPlace > &solids, const std::vector< double > &densities, const std::vector< MeshInPlace > &negatives, size_t slabs) |