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EdgeGrid.hpp File Reference
#include <cstddef>
#include <cassert>
#include <limits>
#include <cstdlib>
#include <algorithm>
#include <stdint.h>
#include <math.h>
#include <vector>
#include <utility>
#include <string>
#include "Line.hpp"
#include "Point.hpp"
#include "BoundingBox.hpp"
#include "ExPolygon.hpp"
#include "libslic3r.h"
#include "Polygon.hpp"
#include "Polyline.hpp"
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Go to the source code of this file.

Classes

class  Slic3r::EdgeGrid::Contour
class  Slic3r::EdgeGrid::Grid
struct  Slic3r::EdgeGrid::Grid::ClosestPointResult
struct  Slic3r::EdgeGrid::Grid::Cell

Namespaces

namespace  Slic3r
 |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
namespace  Slic3r::EdgeGrid

Functions

void Slic3r::EdgeGrid::save_png (const Grid &grid, const BoundingBox &bbox, coord_t resolution, const char *path, size_t scale=1)
std::vector< std::pair< EdgeGrid::Grid::ContourEdge, EdgeGrid::Grid::ContourEdge > > Slic3r::intersecting_edges (const Polygons &polygons)
void Slic3r::export_intersections_to_svg (const std::string &filename, const Polygons &polygons)