#include "AnimatedTexture.hpp"
#include <algorithm>
#include <cmath>
#include <cstddef>
#include <fstream>
#include <ios>
#include <iterator>
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include <boost/filesystem/operations.hpp>
#include <boost/filesystem/path.hpp>
#include <boost/log/trivial.hpp>
#include <boost/system/error_code.hpp>
#include <wx/animdecod.h>
#include <wx/gdicmn.h>
#include <wx/gifdecod.h>
#include <wx/image.h>
#include <wx/log.h>
#include <wx/mstream.h>
#include "slic3r/GUI/GLTexture.hpp"
Go to the source code of this file.
◆ Slic3r::GUI::anonymous_namespace{AnimatedTexture.cpp}::DecodedFrame
| struct Slic3r::GUI::anonymous_namespace{AnimatedTexture.cpp}::DecodedFrame |
| Class Members |
|
double |
delay |
|
|
vector< unsigned char > |
rgba |
|