#include "TextureDisplacementPrepareJob.hpp"#include <algorithm>#include <functional>#include <exception>#include "libslic3r/TextureDisplacement.hpp"#include <cstddef>#include <memory>#include <optional>#include <utility>#include <string>#include <vector>#include "slic3r/GUI/GLCanvas3D.hpp"#include "slic3r/GUI/Jobs/Worker.hpp"#include "libslic3r/Model.hpp"#include "libslic3r/TriangleSelector.hpp"#include "slic3r/GUI/GUI_App.hpp"#include "slic3r/GUI/GUI_ObjectList.hpp"#include "slic3r/GUI/I18N.hpp"#include "slic3r/GUI/Plater.hpp"#include "slic3r/GUI/Gizmos/GLGizmoTextureDisplacement.hpp"#include "slic3r/Utils/UndoRedo.hpp"#include "libslic3r/CutUtils.hpp"#include "libslic3r/TriangleMesh.hpp"Go to the source code of this file.
Namespaces | |
| namespace | Slic3r |
| |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/ | |
| namespace | Slic3r::GUI |
Functions | |
| void | Slic3r::GUI::queue_texture_displacement_prepare (TextureDisplacementPrepareInput &&input, std::function< void(TextureDisplacementPrepareOutcome)> on_finished) |