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SceneBenchmark.cpp File Reference
#include "SceneBenchmark.hpp"
#include "3DScene.hpp"
#include "BuildCommit.hpp"
#include "Camera.hpp"
#include "GLCanvas3D.hpp"
#include "GUI.hpp"
#include "GUI_App.hpp"
#include "GUI_Factories.hpp"
#include "I18N.hpp"
#include "IMSlider.hpp"
#include "MainFrame.hpp"
#include "MsgDialog.hpp"
#include "NotificationManager.hpp"
#include "OpenGLManager.hpp"
#include "Plater.hpp"
#include "Widgets/DialogButtons.hpp"
#include "Widgets/Label.hpp"
#include "Widgets/ProgressBar.hpp"
#include "Widgets/StateColor.hpp"
#include "libslic3r/AppConfig.hpp"
#include "libslic3r/libslic3r.h"
#include "libslic3r_version.h"
#include <array>
#include <glad/gl.h>
#include <vector>
#include <string>
#include "slic3r/GUI/FrameProfiler.hpp"
#include "slic3r/GUI/GUI_Utils.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/BoundingBox.hpp"
#include <ratio>
#include "libslic3r/Preset.hpp"
#include <ios>
#include <wx/clipbrd.h>
#include <wx/gdicmn.h>
#include <wx/colour.h>
#include <wx/event.h>
#include <wx/dcclient.h>
#include <wx/dataobj.h>
#include <wx/glcanvas.h>
#include <wx/string.h>
#include <wx/textctrl.h>
#include <wx/timer.h>
#include <wx/toplevel.h>
#include <wx/utils.h>
#include <algorithm>
#include <chrono>
#include <cmath>
#include <cstring>
#include <iomanip>
#include <memory>
#include <numeric>
#include <sstream>
#include "libslic3r/PresetBundle.hpp"
#include "slic3r/GUI/GCodeViewer.hpp"
#include "slic3r/GUI/Jobs/Worker.hpp"
#include "slic3r/GUI/Widgets/Button.hpp"

Go to the source code of this file.

Classes

struct  Slic3r::GUI::anonymous_namespace{SceneBenchmark.cpp}::SceneResult
class  Slic3r::GUI::anonymous_namespace{SceneBenchmark.cpp}::SceneBenchmarkDialog

Namespaces

namespace  Slic3r
 |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
namespace  Slic3r::GUI
namespace  Slic3r::GUI::anonymous_namespace{SceneBenchmark.cpp}

Functions

FrameTimeStats Slic3r::GUI::frame_time_stats (std::vector< double > frame_ms)
void Slic3r::GUI::run_scene_benchmark ()

Variables

constexpr size_t Slic3r::GUI::anonymous_namespace{SceneBenchmark.cpp}::WARMUP_FRAMES = 30
constexpr size_t Slic3r::GUI::anonymous_namespace{SceneBenchmark.cpp}::PASS_FRAMES = 360
constexpr size_t Slic3r::GUI::anonymous_namespace{SceneBenchmark.cpp}::SCENE_FRAMES = WARMUP_FRAMES + 2 * PASS_FRAMES
SceneBenchmarkDialog * Slic3r::GUI::anonymous_namespace{SceneBenchmark.cpp}::s_benchmark = nullptr

Class Documentation

◆ Slic3r::GUI::anonymous_namespace{SceneBenchmark.cpp}::SceneResult

struct Slic3r::GUI::anonymous_namespace{SceneBenchmark.cpp}::SceneResult
Collaboration diagram for Slic3r::GUI::anonymous_namespace{SceneBenchmark.cpp}::SceneResult:
Class Members
vector< double > frame_ms
string name
vector< Section > sections