#include "SceneBenchmark.hpp"
#include "3DScene.hpp"
#include "BuildCommit.hpp"
#include "Camera.hpp"
#include "GLCanvas3D.hpp"
#include "GUI.hpp"
#include "GUI_App.hpp"
#include "GUI_Factories.hpp"
#include "I18N.hpp"
#include "IMSlider.hpp"
#include "MainFrame.hpp"
#include "MsgDialog.hpp"
#include "NotificationManager.hpp"
#include "OpenGLManager.hpp"
#include "Plater.hpp"
#include "Widgets/DialogButtons.hpp"
#include "Widgets/Label.hpp"
#include "Widgets/ProgressBar.hpp"
#include "Widgets/StateColor.hpp"
#include "libslic3r/AppConfig.hpp"
#include "libslic3r/libslic3r.h"
#include "libslic3r_version.h"
#include <array>
#include <glad/gl.h>
#include <vector>
#include <string>
#include "slic3r/GUI/FrameProfiler.hpp"
#include "slic3r/GUI/GUI_Utils.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/BoundingBox.hpp"
#include <ratio>
#include "libslic3r/Preset.hpp"
#include <ios>
#include <wx/clipbrd.h>
#include <wx/gdicmn.h>
#include <wx/colour.h>
#include <wx/event.h>
#include <wx/dcclient.h>
#include <wx/dataobj.h>
#include <wx/glcanvas.h>
#include <wx/string.h>
#include <wx/textctrl.h>
#include <wx/timer.h>
#include <wx/toplevel.h>
#include <wx/utils.h>
#include <algorithm>
#include <chrono>
#include <cmath>
#include <cstring>
#include <iomanip>
#include <memory>
#include <numeric>
#include <sstream>
#include "libslic3r/PresetBundle.hpp"
#include "slic3r/GUI/GCodeViewer.hpp"
#include "slic3r/GUI/Jobs/Worker.hpp"
#include "slic3r/GUI/Widgets/Button.hpp"
Go to the source code of this file.
◆ Slic3r::GUI::anonymous_namespace{SceneBenchmark.cpp}::SceneResult
| struct Slic3r::GUI::anonymous_namespace{SceneBenchmark.cpp}::SceneResult |
| Class Members |
|
vector< double > |
frame_ms |
|
|
string |
name |
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vector< Section > |
sections |
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