#include "libslic3r/Geometry.hpp"
#include "GUI_Geometry.hpp"
#include "GLModel.hpp"
#include "libslic3r/Technologies.hpp"
#include "libslic3r/Point.hpp"
#include <map>
#include <memory>
#include "libslic3r/BoundingBox.hpp"
#include <array>
#include <cstddef>
#include "libslic3r/libslic3r.h"
#include "libslic3r/Color.hpp"
#include <set>
#include <optional>
#include <vector>
#include <utility>
#include <string>
Go to the source code of this file.
|
| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
|
| namespace | Slic3r::GUI |
◆ Slic3r::GUI::Selection::Cache
| struct Slic3r::GUI::Selection::Cache |
◆ Slic3r::GUI::Selection::Planes
| struct Slic3r::GUI::Selection::Planes |
| Class Members |
|
array< Vec3f, 2 > |
check_points { Vec3f::Zero(), Vec3f::Zero() } |
|
|
array< GLModel, 2 > |
models |
|