#include "TextureBakeRelocate.hpp"#include "libslic3r/Point.hpp"#include "libslic3r/TextureBake/TextureBakeIndex.hpp"#include "libslic3r/TextureBake/TextureBakeDisplace.hpp"#include <algorithm>#include <cmath>#include <cstdint>#include <cstddef>#include <limits>#include <tbb/blocked_range.h>#include <tbb/parallel_for.h>#include <vector>Go to the source code of this file.
Namespaces | |
| namespace | Slic3r |
| |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/ | |
| namespace | Slic3r::TextureBake |
| namespace | Slic3r::TextureBake::anonymous_namespace{TextureBakeRelocate.cpp} |
Functions | |
| void | Slic3r::TextureBake::anonymous_namespace{TextureBakeRelocate.cpp}::tangent_basis (const Vec3f &n, Vec3f &t1, Vec3f &t2) |
| RelocateResult | Slic3r::TextureBake::relocate_to_contours (const TriSoup &geometry, const HeightSampleFn &sample, const RelocateSettings &settings, const std::vector< uint8_t > &locked) |