#include "IMSlider.hpp"
#include "GUI_App.hpp"
#include "GUI.hpp"
#include "NotificationManager.hpp"
#include "Widgets/StateColor.hpp"
#include "libslic3r/libslic3r.h"
#include <imgui.h>
#include <cmath>
#include <cstddef>
#include <functional>
#include "libslic3r/ExPolygon.hpp"
#include <string>
#include "libslic3r/CustomGCode.hpp"
#include <cstdio>
#include "slic3r/GUI/ImGuiWrapper.hpp"
#include "libslic3r/Utils.hpp"
#include <algorithm>
#include <vector>
#include "slic3r/GUI/TickCode.hpp"
#include <boost/log/trivial.hpp>
#include <wx/colour.h>
#include "libslic3r/Color.hpp"
#include "slic3r/GUI/GUI_Utils.hpp"
#include <set>
#include <wx/string.h>
#include <cstring>
#include <cctype>
#include <cstdlib>
#include <wx/event.h>
#include <wx/utils.h>
#include <wx/slider.h>
#include <array>
#include <imgui/imgui_internal.h>
#include "libslic3r/Config.hpp"
#include "libslic3r/Layer.hpp"
#include "libslic3r/ObjectID.hpp"
#include "libslic3r/PresetBundle.hpp"
#include "libslic3r/Print.hpp"
#include "libslic3r/PrintConfig.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/I18N.hpp"
#include "slic3r/GUI/Plater.hpp"
Go to the source code of this file.
|
| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
|
| namespace | Slic3r::GUI |
|
| static const float | Slic3r::GUI::LEFT_MARGIN = 13.0f + 100.0f |
| static const float | Slic3r::GUI::HORIZONTAL_SLIDER_WINDOW_HEIGHT = 64.0f |
| static const float | Slic3r::GUI::VERTICAL_SLIDER_WINDOW_WIDTH = 164.0f |
| static const float | Slic3r::GUI::GROOVE_WIDTH = 12.0f |
| static const ImVec2 | Slic3r::GUI::ONE_LAYER_MARGIN = ImVec2(20.0f, 20.0f) |
| static const ImVec2 | Slic3r::GUI::ONE_LAYER_BUTTON_SIZE = ImVec2(56.0f, 56.0f) |
| static const ImU32 | Slic3r::GUI::BACKGROUND_COLOR_DARK = IM_COL32(65, 65, 71, 255) |
| static const ImU32 | Slic3r::GUI::BACKGROUND_COLOR_LIGHT = IM_COL32(255, 255, 255, 255) |
| static const ImU32 | Slic3r::GUI::GROOVE_COLOR_DARK = IM_COL32(45, 45, 49, 255) |
| static const ImU32 | Slic3r::GUI::GROOVE_COLOR_LIGHT = IM_COL32(206, 206, 206, 255) |
| static const ImU32 | Slic3r::GUI::BRAND_COLOR = IM_COL32(0, 150, 136, 255) |
| static int | Slic3r::GUI::m_tick_value = -1 |
| static ImVec4 | Slic3r::GUI::m_tick_rect |
◆ IMGUI_DEFINE_MATH_OPERATORS
| #define IMGUI_DEFINE_MATH_OPERATORS |