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GLGizmosManager.cpp File Reference
#include "GLGizmosManager.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/3DScene.hpp"
#include "slic3r/GUI/Camera.hpp"
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/Shortcuts.hpp"
#include "slic3r/GUI/GUI_ObjectList.hpp"
#include "slic3r/GUI/Plater.hpp"
#include "slic3r/Utils/UndoRedo.hpp"
#include "slic3r/GUI/NotificationManager.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoMove.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoScale.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoRotate.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoFlatten.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoFdmSupports.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoFuzzySkin.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoBrimEars.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoCut.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoSeam.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoMmuSegmentation.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoTextureDisplacement.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoSimplify.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoEmboss.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoSVG.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoMeshBoolean.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoAssembly.hpp"
#include <initializer_list>
#include <wx/timer.h>
#include <vector>
#include <cstddef>
#include "libslic3r/Point.hpp"
#include "libslic3r/Utils.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoMeasure.hpp"
#include "slic3r/GUI/Gizmos/GLGizmosCommon.hpp"
#include <utility>
#include <map>
#include <imgui.h>
#include "slic3r/GUI/ImGuiWrapper.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoBase.hpp"
#include <algorithm>
#include <memory>
#include "slic3r/GUI/Gizmos/GLGizmoPainterBase.hpp"
#include <cassert>
#include <boost/container_hash/hash.hpp>
#include <wx/colour.h>
#include <wx/event.h>
#include <optional>
#include "libslic3r/AppConfig.hpp"
#include "libslic3r/Model.hpp"
#include <boost/functional/hash.hpp>
#include <wx/glcanvas.h>
#include "slic3r/GUI/GLTexture.hpp"
#include "slic3r/GUI/GLToolbar.hpp"
#include "slic3r/GUI/Gizmos/GizmoObjectManipulation.hpp"
#include "slic3r/GUI/I18N.hpp"
#include "slic3r/GUI/KeyChord.hpp"
#include "slic3r/GUI/MeshUtils.hpp"
#include "slic3r/GUI/Selection.hpp"

Go to the source code of this file.

Namespaces

namespace  Slic3r
 |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
namespace  Slic3r::GUI

Functions

std::string Slic3r::GUI::get_name_from_gizmo_etype (GLGizmosManager::EType type)