#include "GLGizmoBase.hpp"
#include "slic3r/GUI/GLModel.hpp"
#include "slic3r/GUI/MeshUtils.hpp"
#include <vector>
#include "libslic3r/Point.hpp"
#include <memory>
#include "slic3r/GUI/SceneRaycaster.hpp"
#include <string>
#include <wx/event.h>
Go to the source code of this file.
|
| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
|
| namespace | Slic3r::GUI |
◆ Slic3r::GUI::GLGizmoFlatten::PlaneData
| struct Slic3r::GUI::GLGizmoFlatten::PlaneData |