#include </home/runner/work/OrcaSlicer/OrcaSlicer/src/slic3r/GUI/3DScene.hpp>
◆ CompositeID() [1/2]
| Slic3r::GLVolume::CompositeID::CompositeID |
( |
int | object_id, |
|
|
int | volume_id, |
|
|
int | instance_id ) |
|
inline |
◆ CompositeID() [2/2]
| Slic3r::GLVolume::CompositeID::CompositeID |
( |
| ) |
|
|
inline |
◆ operator!=()
| bool Slic3r::GLVolume::CompositeID::operator!= |
( |
const CompositeID & | rhs | ) |
const |
|
inline |
◆ operator<()
| bool Slic3r::GLVolume::CompositeID::operator< |
( |
const CompositeID & | rhs | ) |
const |
|
inline |
◆ operator==()
| bool Slic3r::GLVolume::CompositeID::operator== |
( |
const CompositeID & | rhs | ) |
const |
|
inline |
◆ instance_id
| int Slic3r::GLVolume::CompositeID::instance_id |
◆ object_id
| int Slic3r::GLVolume::CompositeID::object_id |
Referenced by CompositeID(), CompositeID(), Slic3r::GUI::GLCanvas3D::_render_imex_ghosts(), Slic3r::GUI::get_model_volume(), Slic3r::GUI::get_selected_volume(), Slic3r::GLVolume::object_idx(), operator<(), operator==(), Slic3r::GUI::GLCanvas3D::reload_scene(), Slic3r::GUI::GLCanvas3D::LayersEditing::render_volumes(), Slic3r::GUI::GLCanvas3D::toggle_model_objects_visibility(), Slic3r::GUI::GLCanvas3D::toggle_selected_volume_visibility(), and Slic3r::GUI::GLCanvas3D::toggle_sla_auxiliaries_visibility().
◆ volume_id
| int Slic3r::GLVolume::CompositeID::volume_id |
Referenced by CompositeID(), CompositeID(), Slic3r::GUI::GLCanvas3D::_load_sla_shells(), Slic3r::GUI::GLCanvas3D::_picking_pass(), Slic3r::GUI::GLCanvas3D::_render_xray_volumes(), Slic3r::GUI::get_model_volume(), Slic3r::GUI::get_selected_volume(), operator<(), operator==(), Slic3r::GUI::GLCanvas3D::render_thumbnail_internal(), Slic3r::GUI::GLCanvas3D::toggle_model_objects_visibility(), Slic3r::GUI::GLCanvas3D::toggle_selected_volume_visibility(), Slic3r::GUI::GLCanvas3D::toggle_sla_auxiliaries_visibility(), and Slic3r::GLVolume::volume_idx().
The documentation for this struct was generated from the following file:
- /home/runner/work/OrcaSlicer/OrcaSlicer/src/slic3r/GUI/3DScene.hpp