#include "libslic3r/Point.hpp"#include <cstddef>#include <cassert>#include "libslic3r/libslic3r.h"#include <libslic3r/SLA/Concurrency.hpp>#include <libslic3r/SLA/SupportTree.hpp>#include <libslic3r/TriangleMesh.hpp>#include <libslic3r/SLA/Pad.hpp>#include <libslic3r/MTUtils.hpp>#include <vector>#include <mutex>Go to the source code of this file.
Classes | |
| struct | Slic3r::sla::SupportTreeNode |
| struct | Slic3r::sla::Head |
| struct | Slic3r::sla::Junction |
| struct | Slic3r::sla::Pillar |
| struct | Slic3r::sla::Pedestal |
| struct | Slic3r::sla::Anchor |
| struct | Slic3r::sla::Bridge |
| struct | Slic3r::sla::DiffBridge |
| struct | Slic3r::sla::Pad |
| class | Slic3r::sla::SupportTreeBuilder |
Namespaces | |
| namespace | Slic3r |
| |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/ | |
| namespace | Slic3r::sla |
Functions | |
| template<class Vec> | |
| double | Slic3r::sla::distance (const Vec &p) |
| template<class Vec> | |
| double | Slic3r::sla::distance (const Vec &pp1, const Vec &pp2) |
Variables | |
| const Vec3d | Slic3r::sla::DOWN = {0.0, 0.0, -1.0} |