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Slic3r::GUI::GLTexture Member List

This is the complete list of members for Slic3r::GUI::GLTexture, including all inherited members.

all_compressed_data_sent_to_gpu() constSlic3r::GUI::GLTextureinline
Compressor classSlic3r::GUI::GLTexturefriend
copy_from_framebuffer(unsigned int &tex_id, std::array< unsigned int, 2 > &tex_size, unsigned int width, unsigned int height, int filter)Slic3r::GUI::GLTexturestatic
ECompressionType enum nameSlic3r::GUI::GLTexture
FullTextureUVsSlic3r::GUI::GLTexturestatic
generate_from_text(const std::string &text_str, wxFont &font, wxColor background= *wxBLACK, wxColor foreground= *wxWHITE)Slic3r::GUI::GLTexture
generate_from_text_string(const std::string &text_str, wxFont &font, wxColor background= *wxBLACK, wxColor foreground= *wxWHITE)Slic3r::GUI::GLTexture
generate_texture_from_text(const std::string &text_str, wxFont &font, int &ww, int &hh, int &hl, wxColor background= *wxBLACK, wxColor foreground= *wxWHITE)Slic3r::GUI::GLTexture
get_height() constSlic3r::GUI::GLTextureinline
get_id() constSlic3r::GUI::GLTextureinline
get_original_width() constSlic3r::GUI::GLTextureinline
get_source() constSlic3r::GUI::GLTextureinline
get_width() constSlic3r::GUI::GLTextureinline
GLTexture()Slic3r::GUI::GLTexture
load_from_file(const std::string &filename, bool use_mipmaps, ECompressionType compression_type, bool apply_anisotropy)Slic3r::GUI::GLTexture
load_from_png(const std::string &filename, bool use_mipmaps, ECompressionType compression_type, bool apply_anisotropy)Slic3r::GUI::GLTextureprivate
load_from_raw_data(std::vector< unsigned char > data, unsigned int w, unsigned int h, bool apply_anisotropy=false, bool use_mipmaps=true)Slic3r::GUI::GLTexture
load_from_svg(const std::string &filename, bool use_mipmaps, bool compress, bool apply_anisotropy, unsigned int max_size_px)Slic3r::GUI::GLTextureprivate
load_from_svg_file(const std::string &filename, bool use_mipmaps, bool compress, bool apply_anisotropy, unsigned int max_size_px)Slic3r::GUI::GLTexture
load_from_svg_files_as_sprites_array(const std::vector< std::string > &filenames, const std::vector< std::pair< int, bool > > &states, unsigned int sprite_size_px, bool compress)Slic3r::GUI::GLTexture
m_compressorSlic3r::GUI::GLTextureprotected
m_heightSlic3r::GUI::GLTextureprotected
m_idSlic3r::GUI::GLTextureprotected
m_original_heightSlic3r::GUI::GLTexture
m_original_widthSlic3r::GUI::GLTexture
m_sourceSlic3r::GUI::GLTextureprotected
m_widthSlic3r::GUI::GLTextureprotected
MultiThreaded enum valueSlic3r::GUI::GLTexture
None enum valueSlic3r::GUI::GLTexture
render_sub_texture(unsigned int tex_id, float left, float right, float bottom, float top, const Quad_UVs &uvs)Slic3r::GUI::GLTexturestatic
render_texture(unsigned int tex_id, float left, float right, float bottom, float top)Slic3r::GUI::GLTexturestatic
reset()Slic3r::GUI::GLTexture
send_compressed_data_to_gpu()Slic3r::GUI::GLTextureinline
SingleThreaded enum valueSlic3r::GUI::GLTexture
unsent_compressed_data_available() constSlic3r::GUI::GLTextureinline
~GLTexture()Slic3r::GUI::GLTexturevirtual